Roaming of live sports content and unjustified geo-blocking

 There are four basic freedoms at the core of the EU single market:

  • free movement of goods,
  • free movement of people,
  • free movement of services and
  • free movement of capital.

Based on this, one of the 10 priorities of the Juncker’s Commission for the period 2015-2019 is the establishment of a Digital Single Market (DSM) in the EU, as demonstrated in May 2015 when the Digital Single Market Strategy was adopted. On this topic, in his speech as the Candidate for the President of the European Commission, in the European Parliament, Jean Claude Juncker stated: „We can ensure that consumers can access services, music, movies and sports events on their electronic devices wherever they are in Europe and regardless of borders.“ Similarly, in the Digital Single Market Strategy it is stated as follows: „…preventing unfair discrimination against consumers and businesses when they try to access content or buy goods and services online within the EU.Discrimination can come in the form of nationality, residence or geographical location restrictions which run counter to the basic principles of the EU.” 

Current (the latest) legal initiatives that round off the story of the DSM

A number of well-known legal initiatives have been taken in the direction of the establishment of the DSM. The most important ones for the telecom sector were:

  • Abolition of roaming charges,
  • Introduction of the rules on Net neutrality and
  • New regulatory framework for telecommunications (Electronic Communication Code – ECC).

All these legal initiatives and regulations that had emerged from them created technological regulatory prerequisites for the establishment of the DSM for access to online content, including live sports content, regardless of the end user’s residence.

In line with the abovementioned, in the last few years, a number of parallel legal initiatives that directly or indirectly regard the provision of online content services and the establishment of a truly DSM have been initiated in the EU. The following two are the most important:

  • Regulation on cross border portability of online content services and
  • Regulation on addressing unjustified geo-blocking.

Both of them concern providers of online content and, among others, relate to live sports content. Each of these two regulations may have a major impact on viewing live sports content in the EU, the way and geographic scope of the awarding sports TV rights in the EU, the way of providing live sports content services to end users and the development of new business models in the future.

Small but important step for end users – Content portability

Since April 2018, Regulation on cross border portability of online content services has been in force. By this Regulation end user who has purchased a package of specific online content (eg live sports) in an EU Member State where he is a resident, while occasionally traveling to another Member State of the EU (there is not exact limited maximum period of time), may use the purchased content in another EU Member State, and must not be geo-blocked. In my opinion, this is a small step that will undermine territorial fragmentation, although for the time being the territorial principle of granting sports TV rights is being retained because, under the provisions of the Regulation, service providers may offer cross-border portability of online content without the need to renegotiate contracts. 

The step that has not been made so far – unjustified geo-blocking

In February 2018, a Regulation on addressing unjustified geo-blocking was adopted. Unlike other services, the Regulation does not cover audio-visual services. Due to that fact, end user that has residence in one Member State cannot buy online content services from another Member State. The Regulation states: „Audiovisual services, including services the principle purpose of which is the provision of access to broadcasts of sports events and which are provided on the basis of exclusive territorial licenses, are excluded from the scope of this Regulation.”

It is good news for end users across the EU that Regulation comprises „review clause“ in a way that within two years from the adoption and every five years after that, an analysis of the effects of the Regulation and the scope of the services covered by the regulation should be made. Consequently, the European Commission, according to the published data, has published a tender for the preparation of a study, which will analyse the impact of the Regulation and inclusion of audio visual services (including sports content) within the scope of Regulation prohibiting geo-blocking.

In other words, the issue of audio visual content may again come to the table at some point, and until then, there will be real life experiences regarding content portability and legislators will be able to make certain conclusions about whether the geo-blocking of audio visual content is consistent with the definition and expectations from the DSM.

Analysis of the impact of possible prohibition of geo-blocking on future business models related to live sports

In case that legislators decided, after two, seven or more years from the adoption of the Regulation, to include audio visual services, and consequently live sports, in the range of services covered by the prohibition of unjustified geo-blocking, this would enable end user to buy a subscription for online live sports content in any EU Member State, regardless of its place of residence and use it on the territory of the entire EU.

What would this mean for the way sports TV rights are awarded in the EU (territorial principle), what would be the impact on the sports organizations as rights holders, operators, rights buyers, end users, etc.?

Hereafter I state my opinion on the impact of the possible prohibition of geo-blocking on future business models related to the distribution of sports TV rights in the EU.

  • The concept of exclusivity of live sports content for a particular market would be lost

Due to the fact that every end user could buy the required live sports content anywhere in the EU, the notion of exclusivity for a particular market would probably be lost.

  • The territorial principle would be destined to change – pan EU awards of sports TV rights

Rights holders would probably be forced to grant rights on the pan EU level because buyers of rights most likely would not be willing to buy rights only for a certain smaller territory because users could buy the same content online from any other Member State.

It is important to point out that pan EU award of sports TV rights has already occurred for the TV rights for Olympic Games 2018-2024 and this may be an example of the way of granting rights for other sports organizations in the future.

  • Only global players would be able to buy rights

If pan EU award of rights happened, “small” players would be thrown out of the game due to the fact that they would not be able to spend huge amounts of money for the rights and only large global players could compete for the pan EU rights.

If that seems impossible to you, remember that market consolidation in the telecom sector is also taking place and everything from regulatory to market trends is leading to targeted smaller number of pan EU operators present in most of the Member States.

  • Sports organizations would probably earn less money for the overall pan EU grant of rights

As mentioned above, from my point of view the core of the impact of possible prohibition of geo-blocking in the future would be on the allocation of TV rights of sports organizations based on a territorial principle. That way, sports organizations would probably earn less money with pan EU award than with awarding of TV rights based on fragmented territorial principle.

  • Sports organizations should come up with new business models that could compensate losses that have arisen due to the pan EU award of rights

From my point of view, it would not be a threat, but an opportunity for sports organizations to make a better and more profitable model. All of the above mentioned would be the basis for a turning point in the market in the direction that the sports organizations completely turn to the “direct to customer” principle, as I pointed out in my last article. In other words, sports organizations would directly distribute the rights to their users through OTT platforms, which would be steered for them by the operators or other tech companies as technical support for providing OTT services.

This principle might be a risky move, but in terms of technology and business models development that could be an innovative turning point for the way of distribution of live sports content to end users. In the aforementioned way, in the case of the EU, sports organizations would enter the market of more than 500 million persons, or more than 200 million households, in which they would have the potential to earn perhaps even greater revenues (depending on the model; only from the end users subscriptions or from the end users subscriptions + advertising revenues) than from the award of sports rights on a territorial principle in the way that it is working today. 

Takeaway

The prohibition of geo-blocking for audio visual services, including live sports, in my view is not unrealistic in the future (mid to long term) due to the political will that was shown in the previous examples (eg roaming) and which was obviously strong enough to overcome all of the obstacles to the creation of a real DSM.

In the event of prohibition of geo-blocking for audio visual services, including live sports, I would bet on the following basic outcomes:

  • Entering of sports organizations into direct to customer relationship through providing OTT live sports services directly to end users skipping all other parts of the distribution chain,
  • In case that sports organizations will not be interested:

o Transition to the pan EU awards of rights,

o  Entering of global players who will only be able to fund the pan EU granting of rights, 

  • Return of the operators to basic network and connectivity focused business models together with provision of technical support to new OTT players.

Published on Linkedin on October 4, 2018